After days trekking in mud and rain, countless battles and inexplicable events, our party decides that things went pretty perfectly considering all that could have gone horribly wrong (which was a LOT) and head back to the Tower of Peace.
Our heroes explained to Sir Erik what they found: Sharrah had perished long before they reached the cave containing the mysterious glowing orbs and loot. The knight had trouble believing this fantastical story and with a mix of grief and disbelief, ordered that a caravan retrieve the bodies of the fallen soldiers. Despite our champions’ warnings, he set the excursion to leave in 3 days time, when the storm was set to pass.
Our party headed back to the Dining Hall for some chicken and tubers (?), where they found Frum: a lively Barbarian fellow, dwarf-like in his features but a human in everything else. He took an interest in Vladek’s newly acquired axe and swung it around wildly, before promising to go on the excursion and get himself one of the same.
Dawn took to the Ranger’s table, and spoke to Trelthi, a half-elf that Dawn stereotypically assumed, knew much about unknown. She was shown the items collected from the cave’s golden loot pile (a necklace, a knife and a lockbox_) and Trelthi said that “the bow material matched something that shouldn’t exist”_, warning Dawn of its inherent danger. She also recommended a visit to her cousin Zyxx, an elf who worked as a zoologist in Takk’s Zoo.
Vladek’s Specialty ~
As a bit of relaxation, Vladek introduced his famous Powder Drinking Game. For those unaware of the seafaring ways, it is a game in which people take turns hitting a pile of gunpowder with a hammer. This continues until the powder explodes. Rules are still a bit murky, possibly due to the drinking aspect of this game. Dawn is very bad at it and got drunk enough to head up to the Peggers’ table and rudely harass them about their favorite food, the answer to which she promptly forgot, for the 100th time.
Guns don’t kill people.
OH WAIT, YES THEY DO.
@ the Zoo
The companions head to Takk to visit the zoologist. They arrive, excited to see the animals, but since the storm spread all over the continent, none of them were out.
Zyxx, full elf and even fuller nerd, sat amidst a wide array of plants and jarred creature parts: his life is his research, clearly. Some weird interactions ensued, one of which involved Zyxx silencing Torren by shushing him with his finger, which promptly added “no notion of personal barriers” to Dawn’s stereotype of elves.
From the barbs, Zyxx determined that the beast has an exoskeleton, from which said barbs detach. And upon further….licking it, he concludes there was one week left of poison in the receptacle, most likely a timer that coincides with the hatching cycle of some sort.
@ the FUNeral
After the zoo, our party went to the Joyeth Manor, to pay respects to Sharrah’s family and maybe just get paid in general for having rescued the twins from a quite possibly fatal fate. In addition, the only enchanter in the city was said to reside in the Joyeth’s service.
It was not a warm welcome and any hope of getting thanked was quickly thrown out of the window, much like the goblets that the enraged Lady Joyeth threw at the incoming party. Dawn is unimpressed by this lack of gratitude and angrily reminds the lady that she still has two other children, saved by their hands. The party learns there and then that the twins were not exactly the favorites… Freyja Nat20d the mother into calming down, handing her the dogtag that once belonged to her beloved daughter. Lord Joyeth sends our champions away without so much as a blimp of the help they came for but Vladek beautifully bluffs his way with a servant outside, who takes us to Cameron (the Enchanter) and also the most obnoxious person on the continent.
Dawn presents the golden coated necklace to Cameron, who says the items aren’t magical. He also cannot enchant it, but requests to inspect the necklace further, and gives our heroes a Writ of Passage so they can return at a later date.
“Let’s head to Moose Knuckle or whatever” Freyja announced, referring to the Knave’s Codpiece. They decided instead to fuck shit up at some random bar with no affiliation to them.
Coin in hand and an eagerness for PokerDice, our heroes start playing with the sole intent of starting a brawl.
Aha! A sketchy looking fellow, perfect.
Dawn decides to kick-start the brawl and aggravate this dude, who then throws a bunch of dice at her face. She catches them all with one hand, and rolls them into a straight, which I guess also helped to kick-start the fight.
Notable Brawl Badassery:
- Management closes a heavy wooden window that was obviously devised for moments such as these.
- The band picked up the pace to match the chaos that was about to happen.
- Torren cut off the belts of three people, leaving them with fallen pants and fallen prides (also, short of 25 gold)
- Freyja straight up destroyed someone’s nuts… in detail.
- Dawn fails pretty much everything else and swings from a chandelier, landing on a group of people fighting but also, on Vladek (friendly fire is always a hazard in brawls, I guess, it was out of love.)
When everyone is down except our awesome companions, they meet in the middle for A GLORIOUS HIGH FIVE and to down whatever mead was still lying around.